LoveLove Films Final

lovelovedogLove Love Life A project proposal by Bluefish Productions 14th March 2016

We first came up with an app idea to show what the company does and display the work the company has done. Untill we had the idea of turning what they do into a narritive of what they do. The app will open up showing the LOVELOVE logo then scrolls into the lovelove office. From this page you are welcomed by Snowy! there cute little office dog. Snowy will then walk though the office and walk out of the door onto a film set of lovelove film. Thoughout the walk snowy will tell you some fun facts about the comapany and also along the way you can click on items to show off lovelove films work. Then finally a contact page for the comany will be at the end.

Bluefish Productions

Bluefish Productions are a small design agency based in Bournemouth who are comprised of designers, artists and producers. We work with a range of software and processes to create innovative, exciting ideas and projects. Our work combines theory and practice into one, succinct experience. Our agency consists of six members who each play an integral part in our work flow.

Overview

Love Love Films are a multimedia production company with many stories to tell. Love Love Life embodies this passion for storytelling and transforms it into an interactive narrative experience that allows its users to engage with the company in a friendly, immersive way. The narrator of this story, Snowy the office dog, takes the user on an explorative journey through a day in the life of Love Love Films, allowing the user to get to know the company personally as if they were a family rather than a standard production company. This narrative progression will require the user to explore and immerse in the story through interactive mechanics that encaourage them to discover information for themselves rather than simply scrolling through a static display. The visuals for this application will replicate the graphic stlye that Love Love Films have already created in their ‘Welcome to Love Love Films’ video.

Engaging narrative

Talk about how our solution is a narrative experience that tells a story, as they are passionate story tellers. Interactive narrative experience

Hardware Requirements

Love Love Life will be created to work with iOS platforms such as an iPhone or iPad. For future development, this could be developed for other platforms such as Android devices, though our proposal will be developed purely for Apple devices. Love Love Films would need to provide these devices at promotional events if they desire their audience to interact with the application there and then.

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SquidSoup Finals

Ocean of Light A project proposal by Bluefish Productions 14th March 2016

For the Company SquidSoup they wanted a webpage to promote thier software Ocean of Light. We first made some mockups of how we plan the site to look.

We had to brand Ocean of Light to sell the software so the group came up with some logo idea to brand the product

Bluefish Productions

Bluefish Productions are a small design agency based in Bournemouth who are comprised of designers, artists and producers. We work with a range of software and processes to create innovative, exciting ideas and projects. Our work combines theory and practice into one, succinct experience. Our agency consists of six members who each play an integral part in our work flow.

Overview

Ocean of Light is a unique piece of LED manipulation software that Squidsoup have created. This software has previously been used by Squidsoup as a performance piece at a range of events, though it has the potential to be used for a number of possibilities outside of the performative sphere. The Ocean of Light sowftware requires a solid brand in order to be marketed as a piece of creative software. The first step in this branding procedure is a website that will embody the creative potential of Ocean of Light, showing it in action and how the software functions as a creative tool.

Layout

Following a simillar branding style to other, related creative software, the Ocean of Light website will allow its audience to learn more about the functionality and potential uses of the software and how much it would cost for a liscence. The website will provide numerous tutorials and advice for new users, as well as showcasing previous examples of the software in action. Software, but more Ocean of Light is first and foremost a creative performance piece, though this does not limit its potential to be used for more. Turning Ocean of Light into a branded product will allow Squid-
soup to market their creation to more than one audience, whether that be performers, designers, or even something for personal use.

Hotlen Lee Finals

Since the start of the year, I have been working with my Agency to design an app for a company. We have now compleated the planning process and have come up with 3 solid ideas in which we have no presented to the client last week.

Livability Wellbeing A project proposal by Bluefish Productions 14th March 2016

The work we have done for the client is to follow…

Here we have some rough sketchs on how we wanted the app to look and then made some digital mock up to get a better idea on how we want the app to look. To gain more content we went to Holton Lee to gain more content for the app and get a better idea in what we need to give within the app that will be useful for the app as well as the company. To start with our idea was to have a splash page showing the Holton Lee logo and then it will load onto a mode screen. The idea of the mode screen is so that people who have difficulty with either sight, sound or just want fun. We have also included a standard mode. We thought the modes would be better to show what the user wants and not what the user is disabled off as this way it means we are not labbling the user to how they may be but how they want to learn with the app.

Here are the final mock ups of the app on how we want to make the app look for Holton Lee. So here is the Final overview on the App..

Imagine walking through a vast, open nature reserve where you are in control of the information you receive and how it is represented to you. The ethos at Livability Holton Lee focuses on the wellbeing of its visitors and how they interact with what the centre has to offer. Livability Wellbeing offers its users a chance to customise their own personal journey throughout the centre, offering them the choice of four diverse ‘modes’ that feedback information differently based on what the user prefers.

Bluefish Productions

Bluefish Productions are a small design agency based in Bournemouth who are comprised of designers, artists and producers. We work with a range of software and processes to create innovative, exciting ideas and projects. Our work combines theory and practice into one, succinct experience. Our agency consists of six members who each play an integral part in our work flow.

Overview

Livability Wellbeing is an iOS application that provides its user with a range of information that they can tailor to their own, specific tastes and needs. Covering over 430 acres of land, the Holton Lee centre contains several different areas of interest, as well as many different types of terrain. Of course, with such a wide expanse of land, it is difficult to display sufficient information in a way that suits everyone. Livability Wellbeing focuses on the main areas of interest, such as the Bird Hide and Sensory Garden, in order to provide clear and indepth information to its users. Rather than trying to cater to one specific disability, Livability Wellbeing is based around the three learning styles (auditory, visual and kinesthetic), though is centred more around personal preference than strict categories. Although the application is designed for wellbeing and not a specific need, it can also works for those with minor disabilities such as hearing or visual imparements.

The Four ‘Modes’

The four ‘modes’ for Livability Wellbeing are ‘Explore’, ‘Listen’, ‘Play’, and ‘Learn’, which are entirely down to the users preference and can be changed within each area of interest on the map.

EXPLORE:

Explore offers the user more visual information than the other choices, providing them with many photographs and images to look at. The text (if any) is kept simple and short, as well as being slightly larger to help those who find reading chllenging.

LISTEN:

Listen allows the user to receive information via sound. This choice will feedback information to you verbally, so headphones may come in handy when picking this option.

PLAY:

Play is the most hands on out of the four options and is aimed at those who retain information best from getting involved. This choice ranges from treasure hunt themed activities to small games that allow the user to actively partake.

LEARN:

Learn is the most conventional and non-specific choice out of the four, targeted mostly at those who wish to learn about te environment in more detail without limiting it to a specific type of information.

Hardware Requirements

Livability Wellbeing has been designed to work most effectively on a larger screen. As this application will be created to work with iOS, the best choice for this would be an iPad. The larger screen size will make the usability of the application easier for those who may find a small screen difficult to see or for those who find pressing small buttons difficult.